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Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#
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- Solve your programming woes in Unity with practical design propositionsKey FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they re used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is forThis book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.Table of ContentsBefore We BeginThe Game Design DocumentA Short Primer to Programming in UnityImplementing a Game Manager with the SingletonManaging Character States with the State PatternManaging Game Events with the Event BusImplement a Replay System with the Command PatternOptimizing with the Object Pool PatternDecoupling Components with the Observer PatternImplementing Power-Ups with the Visitor PatternImplementing a Drone with the Strategy PatternUsing the Decorator to Implement a Weapon SystemImplementing a Level Editor with Spatial PartitionAdapting Systems with an AdapterConcealing Complexity with a Facade PatternManaging Dependencies with the Service Locator Pattern
| Publisher | Packt Publishing |
| Publication date | July 30, 2021 |
| Edition | 2nd ed. |
| Language | English |
| Print length | 246 pages |
| ISBN-10 | 1800200811 |
| ISBN-13 | 978-1800200814 |
| Item Weight | 1.03 pounds (470 grams) |
| Dimensions | 7.5 x 0.56 x 9.25 inches (19.1 x 1.4 x 23.5 cm) |
Who Should Buy?
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Aspiring Developers
Beginners looking to enter game development with structured knowledge on design patterns and best practices will benefit.
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Intermediate Coders
Developers with basic Unity experience seeking to enhance their skills through advanced game design knowledge and coding patterns.
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Educators and Trainers
Instructors aiming to teach game development can utilize this book as a curriculum resource for structured learning.
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Absolute Beginners
Those with no programming background may struggle without foundational knowledge in C# and Unity concepts.
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Object-Oriented Design Editorial Review
The second edition of "Game Development Patterns with Unity 2021" seems to offer a good introduction to various development patterns, making it suitable for beginners in game development. The book includes practical examples with downloadable code, as well as videos and additional links for further understanding. However, some readers found that many examples in the book come with disclaimers that they are not the most optimal or orthodox use of patterns. Despite this, the content is easy to grasp and beginner-friendly, providing a solid foundation for learning game development patterns. **
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Pros
- Beginner-friendly introduction to game development patterns
- Includes practical examples with downloadable code
- Additional resources such as videos and links for further learning
Cons
- Some examples in the book are described as suboptimal or unorthodox in their use of patterns
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