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Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition 6th ed. Edition
Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition 6th ed. Edition
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series.
Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition 6th ed. Edition
Item #: 45285861

Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition 6th

Item #: 45285861

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Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series.
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What Stands Out

Comprehensive Learning
This edition provides a thorough introduction to C# programming within the context of game development, making it accessible for beginners eager to dive into the world of Unity.
Hands-On Projects
Engaging in practical game-building projects reinforces programming concepts and stimulates creativity, allowing learners to see immediate results from their coding efforts.
Updated Content
The 6th Edition includes the latest Unity updates and best practices, ensuring that learners are equipped with relevant skills and knowledge to excel in modern game development.

Product Details

Kickstart your C# programming and Unity game development journey with the 6th edition of 'Learning C# by Developing Games with Unity 2021'. Build 3D games from scratch. Shop at Ubuy Kenya
  • Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.Purchase of the print or Kindle book includes a free eBook in the PDF format.Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook DescriptionThe Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You’ll still be able to follow along if you don’t have programming experience, but knowing the basics will help you get the most out of this book.Table of ContentsGetting to Know Your EnvironmentThe Building Blocks of ProgrammingDiving into Variables, Types, and MethodsControl Flow and Collection TypesWorking with Classes, Structs, and OOPGetting Your Hands Dirty with UnityMovement, Camera Controls, and CollisionsScripting Game MechanicsBasic AI and Enemy BehaviorRevisiting Types, Methods, and ClassesIntroducing Stacks, Queues, and HashSetsSaving, Loading, and Serializing DataExploring Generics, Delegates, and BeyondThe Journey Continues
Publisher Packt Publishing
Publication date October 29, 2021
Edition 6th ed.
Language English
Print length 428 pages
ISBN-10 1801813949
ISBN-13 978-1801813945
Item Weight 1.61 pounds (730 grams)
Dimensions 7.5 x 0.97 x 9.25 inches (19.1 x 2.5 x 23.5 cm)

Who Should Buy?

Suitable For
  • Beginner Programmers

    Ideal for individuals new to programming looking to learn C# through engaging game development projects in Unity.

  • Aspiring Game Developers

    Perfect for those aiming to enter the game development industry by creating 3D games while mastering Unity.

  • Students and Educators

    Useful for classroom settings, providing structured learning materials for both students and teachers exploring game design.

Not Suitable For
  • Experienced Developers

    Not suitable for seasoned programmers, as it focuses on beginner concepts and basic game development skills.

  • Non-Gamers

    Individuals uninterested in gaming or game development may not find the content engaging or relevant to their interests.

  • Advanced Unity Users

    Those who are already proficient in Unity might find the material too simplistic and lacking in advanced topics.

Product Description

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Customer Questions & Answers

  • Question: What is the primary focus of 'Learning C# by Developing Games with Unity 2021'?

    Answer: The book focuses on teaching C# programming and game development using the Unity engine. It provides a hands-on approach by guiding readers through the process of creating 3D games from scratch. This method helps beginners learn C# in a practical context, applying coding lessons directly to game development projects, which enhances understanding and retention of programming concepts.
  • Question: Who is this book suitable for?

    Answer: This book is suitable for beginners who want to learn C# programming and game development in Unity. It is ideal for those with little to no prior programming experience, as the content starts with the basics and gradually progresses to more complex concepts. Additionally, it appeals to hobbyists and aspiring game developers who wish to build their skills and create their own games.
  • Question: What can I expect to learn from this book?

    Answer: You can expect to learn fundamental C# programming concepts, such as variables, control structures, and object-oriented programming, all within the context of game development. The book covers how to use Unity's features to create 3D environments, manage game objects, and implement gameplay mechanics. By the end of the book, you'll have practical experience and the confidence to develop your own games.
  • Question: Are there any prerequisites for reading this book?

    Answer: There are no strict prerequisites for reading 'Learning C# by Developing Games with Unity 2021'. It is designed for complete beginners, although a basic understanding of computer operations and an eagerness to learn will be beneficial. If you have a passion for gaming and an interest in coding, this book will guide you on your journey to becoming a game developer.
  • Question: Does the book include projects or exercises?

    Answer: Yes, the book includes numerous projects and exercises that allow readers to apply what they've learned immediately. Each chapter typically culminates in a project that challenges you to use the new concepts in a practical way, ensuring a deeper understanding of both C# and Unity. This project-based learning approach enhances engagement and helps solidify programming skills.
  • Question: Is this book updated to reflect the latest Unity version?

    Answer: Yes, the 6th edition has been updated to reflect the latest developments and features in Unity as of 2021. This ensures that readers are learning with the most current tools and techniques available in the industry, making the skills you learn relevant to today's game development landscape. Keeping up with the latest tools is crucial for any aspiring developer.
  • Question: Can I use the skills learned in this book for other programming projects?

    Answer: Absolutely! The skills learned in this book, particularly C# programming, are transferable to other programming projects outside of game development. C# is widely used in various applications, from desktop software to web development. Thus, mastering it through game development can provide a solid foundation for work in different programmed environments.
  • Question: What resources are included with this book?

    Answer: The book typically includes access to supplementary resources such as sample code, project files, and possibly video tutorials that enhance your learning experience. These resources are designed to complement the text, allowing readers to follow along with exercises easily or troubleshoot problems as they work on projects. This multi-modal approach caters to various learning styles.
  • Question: How long will it take to complete the projects in the book?

    Answer: The time it takes to complete the projects depends on your pace and prior experience. Most readers can expect to spend a few hours on each project, with the total time varying depending on how thoroughly you engage with the material and experiment with the concepts. It's best to approach the book progressively, establishing a balance between learning new material and practising.
  • Question: Where can I buy 'Learning C# by Developing Games with Unity 2021'?

    Answer: You can buy 'Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey' on Ubuy. Ubuy offers a convenient platform for purchasing a wide range of products, including books on game development and programming. You can easily place your order on Ubuy and have the book delivered to your location in Kenya.

3D Graphics Editorial Review

  • ubuy Kenya
  • ubuy Kenya

The Learning C# by Developing Games with Unity 2021 is a book that teaches programming with C# through game development on Unity. It is well-written, engaging and covers a lot of topics without getting too deep into unfamiliar territory. While it is an excellent book for Unity beginners, some have found that the author did not provide enough exercises and practice for each subject, and complex things are explained only once. Others found that there were various code typos that threw errors when typed exactly as shown in the book. Overall, the author has taken a good approach in teaching through Unity examples, which cover techniques within the context of a script that can be completed within a quarter of an hour. The book's centerpiece is the single game, "Hero's Born," which covers design, lighting, animation, movement, physics, AI, and the role of the camera. While the last third of the book focuses on intermediate to advanced C# and programming concepts, it does feel slightly rushed, and more examples and explanation would have been nice.

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Pros

  • Well-written and engaging
  • Teaches programming through Unity examples
  • Covers a lot of topics without getting too deep into unfamiliar territory
  • Clear explanations
  • Provides links to resources for those who want to pursue more information
  • The author has a human touch in explaining things

Cons

  • Not enough exercises and practice for each subject

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